Viewing entries tagged
2d

And Yet It Moves

Comment

And Yet It Moves

There once was a time where you'd be forgiven for thinking that "indie game" was synonymous with "small gimmick". At least, that's how it seemed for a while, when many successful little indie titles made a name for themselves for whatever unique mechanics they employed. Braid had the rewind-time thing, Super Meat Boy had the tight-controls-but-totally-difficult thing, even Minecraft had its procedurally-generated-blocky thing.

Comment

Old Man's Journey

Comment

Old Man's Journey

It never ceases to amaze me just how many terrible ports are made of mobile games onto other systems. There are so many aspects of mobile design that differ immensely from desktop or console requirements, which rarely get adapted along with a port. Every now and then though, a game keeps it simple and gets it right.

Comment

Flood Of Light

Comment

Flood Of Light

As time goes on, the difference between PC and console hardware has grown smaller and smaller. While technologies continue to improve and iterate, they lower in cost and general accessibility. I think it's fair to say that even though PC technologies will always surpass the locked-down console capabilities, it's becoming much more difficult to find a noticeable difference in the quality of games made for those systems.

Comment