Realism is an interesting idea when it comes to video games, as it's often regarded as something admirable to aim for, while ultimately being compromised for entertainment purposes. I mean, there are many games that flirt with realism, but if they actually created hyper-realistic systems and gameplay mechanics, the entire experience would be a frustrating bore.
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Ever since I was a kid I've loved science fiction, but mostly one particular kind of science fiction that doesn't always stand out. I suppose a lot of the time when I mention science fiction, people tend to think up fantastical future things like Star Wars, or something completely off the wall like Transformers. While I do enjoy that side of the genre, what really gets me going are the stories that seem to be firmly tied to what's actually possible.
It's no secret that I’m a big fan of the big budget open world games we've come to expect from some of the most popular series in gaming. What I love most is the amount of detail and deliberate effort that has gone into creating a world. It's something unique to 'triple A' games in particular, as they have the team and budget to make it happen in a way that wouldn't otherwise be possible.
I often try and think about trends in gaming and attempt to figure them out as they're happening. It's an impossible gamble that results in nothing more than a bit of a fun thought process, but I find it interesting either way. Spotting past trends is easy with hindsight; the real challenge is figuring them out as they happen.