There has to be a point in life when you realise that interacting with art can be an experience without form, or end. When I studied philosophy, I quickly learned that a lot of people really hate wrestling with questions that have no immediate answer. It seemed that no matter how compelling the discourse was, some of us can't handle a lack of definition.
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I might be talking out of turn here from a position of ignorance, but I've always seen point-and-click adventure games as one of the most accessible genres to make. It's partly because tools like Adventure Game Studio exist, which sells itself on the premise that anyone can use the program to make an adventure game, but also because they seem to be one of the most prolific genres around.