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Gris

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Gris

Are all games art? Or are art games actually games? How much art makes a game art instead of a game? At what point does a game with great art become nothing like a game, leaving only the art? What if the art is split between visuals and music, while the game focuses on generic elements, overshadowed by the art? When does a game become art, or when does art become a game? After all, games are an artform, but they rarely contain beautiful art.

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Gravel

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Gravel

Whenever a particular series of games has a monopoly on a genre, I'm always eager to check out any competition that crops up. This is often the case with sports games as real life teams and branding get licensed to a single developer and nobody really wants to play as fictional teams instead of the ones they actually support IRL. Thankfully though, there's a bit more variety to be found in the racing genre.

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