I know it might not seem like it at times, but I try to keep these posts stacked into the positive column a little more than the negative. After all, I often want to share the joy a game can bring instead of the pain, so even though I have been known to complain here and there, I like to think that the overall vibe of this blog is one of enjoyment and optimism. However, just saying that kind of gives away how much of a big old "but" might be coming along in this particular post.
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broken
Yearly iterative games are nothing new in video game world, where it even seems like the measure of a successful franchise is whether or not it can sustain annual releases or not. However, while being a measure of success, this can also be a curse of limitations and uninspired development. After all, I'm sure we've all played an annual release and wondered what (if anything) has changed since the last time we dove in.
Okay, it's fair to start off with a statement: the last Battlefield game I actually enjoyed was the first Bad Company. I even spent many hours playing the Bad Company multiplayer, thanks to the novelty of its destruction system that seemed incredibly "next-gen" for me at the time. I'm not about to say that Battlefield 1 is better than Bad Company, but at this point it probably gets the silver medal.