I know it might not seem like it at times, but I try to keep these posts stacked into the positive column a little more than the negative. After all, I often want to share the joy a game can bring instead of the pain, so even though I have been known to complain here and there, I like to think that the overall vibe of this blog is one of enjoyment and optimism. However, just saying that kind of gives away how much of a big old "but" might be coming along in this particular post.
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You'd be forgiven for thinking that a classic genre like point-and-click adventure games has nothing new to offer. In fact, for the most part I believe you would be right, as even when we transitioned from 2D to 3D, the format still remained the same. Turns out that it takes a little bit of imagination and circumstantial context to inspire something truly unique and interesting.
When Steam introduced the 'no questions asked' refund system, I saw a lot of people predicting the apocalypse of the indie game. There were heated debates over whether or not gamers would simply play a small game, then refund it because they could. It seemed like anyone making short little games was about to be ripped off royally, making any such endeavour pointless.
After the success of Grand Theft Auto V and the previous Red Dead Redemption game, the avalanche of Red Dead Redemption 2 hype was not unexpected. It seems like whenever Rockstar get around to releasing another game, there's reason to be excited. Few publishers manage to carry that kind of reputation, but is the weight of previous success beginning to weigh them down.
I normally wouldn't bother writing another post about a game that I've already written about, but No Man's Sky continue to be an anomaly. The free update labelled "NEXT" has changed the game in many significant ways that will change the landscape forever. Although, it's not as simple as just adding more stuff if you want to keep players happy.
I have to admit that I was apprehensive about trying out what is commonly considered to be the worst entry in the Assassin's Creed franchise. This is the game that was so poorly received, Ubisoft had to eventually rethink its release schedule and get itself together. I knew going in that this might be the game that finally ends my enjoyment of the series.
It feels a bit hypocritical to be writing this post after taking Laraan to task last time over its validity as a complete product. However, I'm going to try and justify why I think the tiny project Ophidia is a genuine and worthwhile purchase, despite its obvious limitations. This logic might get curly and take some getting used to.