I'm starting to think that there's something about controversial game releases that fascinates me a little. I often remember the titles that get a bad reception and then somehow manage to keep existing in the world, even spawning sequels and spinoffs despite their lack of success. I suppose one way to ensure your game will sell no matter how good or bad it is, would be to use one of the biggest intellectual properties in the world. Surely nothing can go wrong when you're in a galaxy far, far away.
Viewing entries tagged
campaign
There are times when it's easy to forget how relevant the cost of a game can be when thinking about quality and enjoyment. After all, my experience with the original Destiny was quite mediocre, so I never expected to be playing the sequel anytime soon. That is until Bungie and Activision decided to discount the game heavily not long after release.
Okay, it's fair to start off with a statement: the last Battlefield game I actually enjoyed was the first Bad Company. I even spent many hours playing the Bad Company multiplayer, thanks to the novelty of its destruction system that seemed incredibly "next-gen" for me at the time. I'm not about to say that Battlefield 1 is better than Bad Company, but at this point it probably gets the silver medal.