Viewing entries tagged
characterisation

Trover Saves The Universe

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Trover Saves The Universe

Life has been pretty good in the world of licensed games for the last decade or so, but it wasn't always that way. If you've been around long enough you might remember when the term "licensed" could be synonymous with "rushed" or just "crap". Thankfully though, these days when a licensed game is released, fans of whatever franchise is being given the treatment can look on with interest and expect something worth diving into.

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Spiritfarer (again)

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Spiritfarer (again)

I've never gone back to a game that I've already posted about before, but I also didn't think I'd be going back to Spiritfarer after the technical difficulties I faced last time around. In fact, it should be a testament to the game's success that I even went back at all, because after hitting a game-breaking bug ten hours in, I would usually uninstall with glee and never give it any more of my time.

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Control

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Control

It wasn't so long ago that I delved into Remedy Entertainment's odd sci-fi experience, Quantum Break, which now seems like an interesting experiment along the way to much better things. In fact it seems like they studio have learned a lot of useful lessons from some of the key successes and failures from this troubled entry in their development history.

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Observation

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Observation

Ever since I was a kid I've loved science fiction, but mostly one particular kind of science fiction that doesn't always stand out. I suppose a lot of the time when I mention science fiction, people tend to think up fantastical future things like Star Wars, or something completely off the wall like Transformers. While I do enjoy that side of the genre, what really gets me going are the stories that seem to be firmly tied to what's actually possible.

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Red Dead Redemption 2

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Red Dead Redemption 2

After the success of Grand Theft Auto V and the previous Red Dead Redemption game, the avalanche of Red Dead Redemption 2 hype was not unexpected. It seems like whenever Rockstar get around to releasing another game, there's reason to be excited. Few publishers manage to carry that kind of reputation, but is the weight of previous success beginning to weigh them down.

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Rise Of The Tomb Raider

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Rise Of The Tomb Raider

Across all forms of media, a reboot can be a risky undertaking. The good ones revitalise an idea and bring it up to date with modern techniques and technologies. While the bad ones leave fans of the original betrayed and wronged for having their beloved art bastardised into something else. Unfortunately it seems like a lot of reboots fall into the bad category, but I actually enjoy rebooted video games for a number of key reasons.

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Far Cry 5

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Far Cry 5

It's no secret that I’m a big fan of the big budget open world games we've come to expect from some of the most popular series in gaming. What I love most is the amount of detail and deliberate effort that has gone into creating a world. It's something unique to 'triple A' games in particular, as they have the team and budget to make it happen in a way that wouldn't otherwise be possible.

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