When I finished playing Life Is Strange 2, I didn't really have much to say that I hadn't already touched on when I wrote about the first game. While the story was something new, everything else was just more of the same, including the nauseating and oh-so-hip characterisations that kept me at arm's length for the entire game. However, now Dontnod are back with their latest take on the formula that has kept them going for a while. Could this be a breath of fresh air, or just another dredge through niche cultural hipster life?
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Of all the crazes and gimmicks that have had their time in video game history, full-motion-video (FMV) has never been one that I expected to make a comeback. There was a time when it seemed like the greatest invention of all, as the implementation of FMV in games meant that we could finally witness the combination of a digital world with our own. After all, what's more realistic than actual footage of real people?
There aren't many genres that I tend to avoid like the plague, but horror has never really been my bag. The closest I get to modern day horror in media, is classical gothic literature, which is a different beast entirely. When it comes to movies and games, being scared is not something I find enjoyable, and my active imagination always ensures that I feel the spooks.
Normally I wouldn't bother talking about a visual novel, as most of them follow the same kind of format. The only things that generally matter for me in the genre, are whether the story is interesting enough, and if the art is any good. In fact, I think the latter might be all it takes to get me interested.
Lately it might seem as though the only innovations made in narrative game design, have been from the so-called 'walking simulator' end of town. A lot of games enhance their narrative side by removing gameplay elements, which sometimes works, but often ends in boredom. However, keeping in gameplay doesn't automatically fix the problem.
We've come a long way from educational games featuring a dancing tomato that acts out verbs entered through a terminal interface. I wish I could remember what it was called, but when I was a kid in the 1980s all I wanted to do was make that tomato run and jump all day long.