Viewing entries tagged
conceptual

Thing-in-itself

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Thing-in-itself

Sometimes it's hard to remember that video games have the potential to make a statement and be an actual piece of art, especially when faced with the latest big blockbuster that fits the marketable template. Much like all art, the different and unique work is often relegated to niche corners of obscurity without ever being given the attention they deserve. However, for those of us who like to seek out what's hiding in the shadows, there are many rewarding experiences waiting.

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10mg Collection

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10mg Collection

This is something of a different post than usual, as I'll be talking about a collection of games instead of an individual release. From time to time I like to pick up a cheap little bundle of indie games that are nothing more than a showcase of the kind of creative and unique ideas that are out there. Sure it means I've bought a bunch of total stinkers in the past, but every now and then I get lucky and stumble upon a handful of excellent little hors d'oeuvres to wet my creative appetite.

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Neo Cab

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Neo Cab

If you've ever read any of my posts before, you've probably heard me talk about "narrative" games and how much I like them. Although, there really isn't any definition of what makes something a "narrative" game per se, and I feel like I often use it as a short-hand to say "this has a good story, but maybe not much gameplay". In fact, I prefer the term over the more divisive "walking simulator", so perhaps I'm trying to be nice when I refer to narratives over simplistic gameplay.

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