Something I never like reading about in relation to video games is whether or not a particular title is "no different from a book" or "the same as a movie". It's nothing new, because it's often the argument that's made against walking-simulators and visual novels. Although when I read these kind of perspectives, I'm left wondering if the writer has ever actually read a book or watched a movie.
Viewing entries tagged
depth
Every now and then a game comes along that does exactly what it sets out to do, but it's not the biggest or best game in the world, it's just very well made. I'd be lying if I said that I expect nothing less from Platinum Games, so as good as Transformers: Devastation is, I'm not surprised for a second.
I might be talking out of turn here from a position of ignorance, but I've always seen point-and-click adventure games as one of the most accessible genres to make. It's partly because tools like Adventure Game Studio exist, which sells itself on the premise that anyone can use the program to make an adventure game, but also because they seem to be one of the most prolific genres around.