Immersion often seems like the holy grail of game design, as it's often seen as the key to a player's overall enjoyment. It's why so much effort is put into input methods and fancy new controllers with motions sensors and vibrating functions. The more a game can draw us into its world and make us believe what we're seeing, the better, but there's one type of game that needs nothing more than a player sitting at a computer.
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ethics
Anyone who was old enough to remember the 90s will probably know what I mean when I say that it was a very environmental decade. It was when we learned that recycling was a good way to minimise pollutants and unnecessary rubbish. We were told to "think globally, act locally", and we ushered in a new way of thinking that included a level of expected responsibility be taken for our impact on the planet.