Fair warning, I'm very much one of those weird Blade Runner fans who loves the movie more than is reasonable for anyone to love a movie. I have multiple copies of all five different cuts of the original, as well as a collector's edition that came with lithographic prints and a model cop car from the film. So everything I have to say about this game, should probably be taken with a grain of salt.
Viewing entries tagged
excellent
I feel like at this stage, I could ask any regular reader of this blog for a short list of things that I really like to see in games and anyone keeping track would have an easy time figuring it out. Perhaps you might start with a narrative, or some king of story-telling device that plays a central role. You might then add in some kind of aesthetic importance, where the graphics can be considered art, and they play an important role in telling the aforementioned story. Finally, even though it's not as obvious as the others, you might think to shape the game mechanically as a traditional point-and-click adventure. If you did all that, you'd undoubtedly be pretty close to a game that really can't fail to impress me.
Sometimes I find it quite difficult to sum up my feelings on a big budget game from a large studio. Partly because the good studios have a track record of making decent games with few issues and that doesn't really make for much of a discussion. When my opinion of a game is a simple "it's good", I tend not to make much of a stink about it, even though it probably deserves some praise.
After the success of Grand Theft Auto V and the previous Red Dead Redemption game, the avalanche of Red Dead Redemption 2 hype was not unexpected. It seems like whenever Rockstar get around to releasing another game, there's reason to be excited. Few publishers manage to carry that kind of reputation, but is the weight of previous success beginning to weigh them down.
We've come a long way from educational games featuring a dancing tomato that acts out verbs entered through a terminal interface. I wish I could remember what it was called, but when I was a kid in the 1980s all I wanted to do was make that tomato run and jump all day long.
This won't be the first time I get excited about an odd concept finding its place within the technical world of gaming, and I hope it won't be the last. In fact, this game has spawned so many imitators that it's hard to keep track anymore. I mean, who would have ever thought that cooking games would become their own genre.
Sometimes I wish I didn't love narrative heavy games as much as I do, because they're super difficult to talk about without spoiling anything. Even though I try, there's always that feeling that you're not doing it justice, because you couldn't reveal something amazing. Although, I really feel like this genre is one of the most interesting and innovated genres in gaming right now, so let's have a little think about why.