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fellow traveller

The Stillness Of The Wind

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The Stillness Of The Wind

Generally speaking, art has the ability to teach us so much about the world and the diversity of human experience, and games are no different. In fact, games offer that special kind of interactivity that allows us to experience the foreign, or the unknown, while putting a little more of ourselves into the subject itself.

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Neo Cab

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Neo Cab

If you've ever read any of my posts before, you've probably heard me talk about "narrative" games and how much I like them. Although, there really isn't any definition of what makes something a "narrative" game per se, and I feel like I often use it as a short-hand to say "this has a good story, but maybe not much gameplay". In fact, I prefer the term over the more divisive "walking simulator", so perhaps I'm trying to be nice when I refer to narratives over simplistic gameplay.

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