Sometimes I find it quite difficult to sum up my feelings on a big budget game from a large studio. Partly because the good studios have a track record of making decent games with few issues and that doesn't really make for much of a discussion. When my opinion of a game is a simple "it's good", I tend not to make much of a stink about it, even though it probably deserves some praise.
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There are times when I think I might be a glutton for punishment, but maybe it's the same for everyone. You see, there are a number of game genres that I will always love to play, despite the fact that I am always terribly skilled. While racing and fighting games are the finest examples of this, my other favourite genre of difficulty games would have to be the twin-stick shooter.
It's no secret that I’m a big fan of the big budget open world games we've come to expect from some of the most popular series in gaming. What I love most is the amount of detail and deliberate effort that has gone into creating a world. It's something unique to 'triple A' games in particular, as they have the team and budget to make it happen in a way that wouldn't otherwise be possible.
Sometimes having a good idea isn't enough to really make an impression among the myriad of indie games released on a regular basis. Most of the time, a game really needs to be the complete package if it's going to catch your eye, but there are always exceptions to the rule.