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jumping

And Yet It Moves

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And Yet It Moves

There once was a time where you'd be forgiven for thinking that "indie game" was synonymous with "small gimmick". At least, that's how it seemed for a while, when many successful little indie titles made a name for themselves for whatever unique mechanics they employed. Braid had the rewind-time thing, Super Meat Boy had the tight-controls-but-totally-difficult thing, even Minecraft had its procedurally-generated-blocky thing.

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