I know a lot of people out there like to tick a lot of boxes with their games. It's why we have games that shove in as many collectables and modes as possible, with no regard to their quality. On the other hand, it's why I've often heard people complain about games that focus too much on a single element, even if they pull it off superbly. Why then, does everyone love Gorogoa so much?
Viewing entries tagged
logic
I really like the way that Zachtronics have carved out a niche for themselves as the golden child of programming games. In fact, I almost didn't play Opus Magnum, as I had previously attempted their earlier title Shenzhen I/O. The latter focused heavily on programming and electronics in a way that made my head spin. Thankfully though, Opus Magnum is kind of Zachtronics's offering to the more casual flow-chart designers out there.
There aren't many genres that invoke a noticeable cringe from me when they're mentioned, but "puzzle platformer" sits among the very top of the list. Even without the puzzles, I'm averse to platforming a lot of the time, despite the occasional exception to the rule.