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Inside

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Inside

Walking the line between esoteric art and nonsensical elitism can often be the downfall of a good idea, as the latter prevents large parts of the audience from connecting with your message. In narrative-heavy games, there is always a need for the player to understand what's happening along the way, but being too obvious is boring, while complete abstraction tends to be confusing and pointless. Suffice to say that there's an art to telling a story that pulls in the player, but doesn’t beat them over the head with a bland message.

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Buddy Simulator 1984

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Buddy Simulator 1984

It's been a hot minute since I wrote about any games on this blog, but that's not for a lack of choice, as I've been enjoying a whole heap of interesting titles along the way. It's just a matter of fact that life usually wins when prioritising how I spend my time, so as much as I enjoy these little rants about games, they can easily be pushed aside. Nevertheless, I thought it fitting to post about a game that I would usually avoid like the plague, but eventually hooked me in and never let go.

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