As much as I love a short little game that tells a personal story from the developer's own experience, I'm often left wondering if it can actually work in a meaningful way. Sometimes it seems that unless I've had the exact same experience, I'll find it hard to connect and understand the story I'm being told, which only ends up confusing me a little. Is it simply the case of niche experiences not relating to many people, or does it indicate a lack of story-telling skill, when your audience is unable to connect?
Viewing entries tagged
mmo
I've been debating whether or not I had anything useful to say about a game that's now been surpassed by its sequel, and ultimately relegated to a terminal wind-down period. It won't be long before we see the Destiny servers shut down in favour of Destiny 2, or even a third by the time it all rolls around. Despite there being an active community of players stuck on the first Destiny, it's no secret that the title is on its way out.
As much as I often cringe at multiplayer focused games, there's something about MMOs that I find fascinating. The first time I entered a persistent online world was with Ultima Online: Third Dawn, way back when it was amazing that something so complex could work over dial-up internet. Now with PCs packing more power and the average internet connection offering reliable pings, the options have grown to accommodate a new range of genres to enter the MMO space.