Ever grown up in a small town, only to leave it and explore the world once you come of age? Ever leave your safe little bubble in favour of the unknown dangers and risks that lead to greater rewards and ultimate awareness? No? Me neither; but I feel like I was able to have my own little Rumspringa vicariously through the adventure of Sable exploring the surreal and beautiful world around them.
Viewing entries tagged
open world
As recently as about a year ago, if anyone had asked me whether I liked zombie games or not, I would have replied with an emphatic "hell no" and left it at that. I've never been big on horror in any form of media, but especially in games, as I find the interactive nature of the experience a little too visceral. That and I never understood how anyone can find it entertaining to be scared and stressed when they could be doing literally anything else.
We're back again with the gruff sniper series that keeps on giving, or something like that. It's actually been a while since I played through a game series in fairly rapid succession, which says a lot about how much fun I had sniping Nazis with my trusty rifle. After the welcomed improvements we saw in Sniper Elite 3, can this entry live up to the high standards already established?
I've heard it said before, that a sequel of a smash hit is always doomed to fail, and there isn't a lot anyone can do about it. This is especially true in certain forms of media, but I would argue that video games are something of an exception to the rule, as making a hit sequel doesn't appear to be all that difficult. At the very least, just repeat what you did in the first game, make it look nicer, and you'll make everyone happy. No?
Sometimes when I sit down to write these blog posts, I wonder to myself what kind of point I might want to make about the game in question. Often I have something I want to say, so I just ramble on until I think I've said it, but then there are those special cases where I don't really feel like I have a lot to say, but I still want to ramble on a bit because I had such a good time after all.
In some ways, the term "open-world" has become a bit of a dirty word these days. It can either stand for freedom and exploration, or a never-ending to-do list of pointless objectives. While the big budget blockbusters love to fill their huge maps with boring collectibles and errands, it's actually a joy to play a game that encourages exploration, but doesn't waste your time.
What is it about console launch titles that means they all have to be a bit mediocre? It seems like whenever a new system gets released, the creators failed to ever really test some of their new gimmicks in the real world. The sad thing is that games released close to launch have no idea that the new control method or camera will end up being a real pain in the butt.
At times it feels like 2018 has been the year of over-hyped games, but maybe that's just my own perception messing with my mind. After all, I was never going to be all that interested in a Spider-Man game, no matter how well received it ended up being.
After the success of Grand Theft Auto V and the previous Red Dead Redemption game, the avalanche of Red Dead Redemption 2 hype was not unexpected. It seems like whenever Rockstar get around to releasing another game, there's reason to be excited. Few publishers manage to carry that kind of reputation, but is the weight of previous success beginning to weigh them down.
It's always interesting to see what happens when one of the biggest gaming franchises in history decides to change up their development process. I'm sure I'm not the only one who thought Ubisoft's idea of taking a year off from releasing another Assassin's Creed game was a good idea. Especially after the negative sentiments stirred up by Unity. So how did an extra year of development time serve Assassin's Creed: Origins? It's kind of hard to say.
What could make an open world racing game featuring multiple disciplines and a pretty big map even better? If you answered: boats, planes, hovercraft, and motorbikes; then have I got news for you. Not only is The Crew 2 packed with more content than its predecessor, but there's more variety than ever before!
Every now and then a game is released to mediocre reviews and practically non-existent hype, but I enjoy it all the same. The first Mirror's Edge was criticised for its empty world and bland story, while offering unique and compelling gameplay. It was short and sweet, but I loved everything about it, so the sequel must be right up my alley… right?
I have to admit that I was apprehensive about trying out what is commonly considered to be the worst entry in the Assassin's Creed franchise. This is the game that was so poorly received, Ubisoft had to eventually rethink its release schedule and get itself together. I knew going in that this might be the game that finally ends my enjoyment of the series.
It's no secret that I’m a big fan of the big budget open world games we've come to expect from some of the most popular series in gaming. What I love most is the amount of detail and deliberate effort that has gone into creating a world. It's something unique to 'triple A' games in particular, as they have the team and budget to make it happen in a way that wouldn't otherwise be possible.
It seems like every Assassins' Creed game has spawned a litany of small spin-offs. Most of the time they're weird little excursions from the norm, but nothing all that notable or important in the lore. At best they show off some alternative mechanics and systems that never surfaced in the mainline games, but at best they end up being complete experiences in their own right.
Originally released as a mobile companion to Assassin's Creed III exclusively on the Vita, this spin-off features some unique systems that have yet to be repeated. There are obvious limitations to starting life on a mobile system, which begs the question why some of the more interesting developments in this game never made it to mainline titles.
The last month has been a bit of a wild ride, as I'm trying to complete some of the more time-heavy games from last year. I was hoping to have posted some more, but have been having too much fun finishing NieR:Automata, Divinity Original Sin 2, and today's "focus"… Horizon: Zero Dawn.
Whenever I think about Steep, it causes me to furrow my brow and wonder about the nature of its release. It came out at the end of last year after a short announcement at E3, but in the wake of some pretty big titles. This unexpected game from one of the biggest publishers in the world just kind of came out, then disappeared again with little fanfare.
Before we had DLC and digitally distributed patches, there was a wonderful thing called an "expansion pack". These were like dreams come true after you'd sunk countless hours into that game you'd saved up for and gingerly cracked the box to get inside. Loading up an expansion felt like finding a treasure trove of extra gameplay that had somehow always been there, just hidden away and waiting for permission to exist and entertain.
This year has been insane so far when it comes to quality big game releases. So much so, that my backlog of recently released games is pretty stellar with Nier: Automata and Horizon: Zero Dawn waiting patiently for their turn. However, after being convinced by the beta, I did manage to spend over a hundred hours messing about in the huge open world of Tom Clancy's Ghost Recon: Wildlands.