Immersion often seems like the holy grail of game design, as it's often seen as the key to a player's overall enjoyment. It's why so much effort is put into input methods and fancy new controllers with motions sensors and vibrating functions. The more a game can draw us into its world and make us believe what we're seeing, the better, but there's one type of game that needs nothing more than a player sitting at a computer.
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philosophy
Here is a game that says it's "for adults" and will respect you time with a "mutation in text-based adventure". If it weren't for the integrity of Bithell Games' track record, this would all smell a bit fishy and invite hard-nosed scepticism. Thankfully, the lame marketing speech only goes as far as the sales pitch, leaving the actual game experience to be engaging and unique.