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Control

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Control

It wasn't so long ago that I delved into Remedy Entertainment's odd sci-fi experience, Quantum Break, which now seems like an interesting experiment along the way to much better things. In fact it seems like they studio have learned a lot of useful lessons from some of the key successes and failures from this troubled entry in their development history.

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Not Tonight

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Not Tonight

It's safe to say that most games we play are inspired and influenced by the ones that preceded them. Look into any genre and it's easy to start drawing lines between games that share mechanics, systems, themes, and design. Iteration is naturally fond of replications, but every now and then a game does something truly original an unique.

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