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skybound games

Escape Academy

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Escape Academy

I've always been sceptical about real-world escape rooms for a number of reasons, not least because it would mean trying to gather a suitable group of people to go with. Then there's the chance that the whole ordeal would be far too easy, or ridiculously difficult, wasting whatever money you spent on the entry fee. Plus, the cost has always been a barrier to escape rooms in my local area, as they seem to always be on the higher end of what seems affordable. It's nice to know then, that there are other options available to people like me, who probably aren't going to get to a real world escape room anytime soon.

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Slime Rancher

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Slime Rancher

I often ask myself "how much game is enough game?", and I often come up with the same answer. In fact I don't think it's limited to games, but if you're trying to tell a story or deliver an experience, it needs to be as long as it needs to be. Can you make the point within an hour, or over a couple of pages? Maybe you need a rolling epic to clearly provide the perspective needed to appreciate a fable. Either way, I often find myself thinking that a game might have overstayed its welcome in one way or another.

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