Lately it might seem as though the only innovations made in narrative game design, have been from the so-called 'walking simulator' end of town. A lot of games enhance their narrative side by removing gameplay elements, which sometimes works, but often ends in boredom. However, keeping in gameplay doesn't automatically fix the problem.
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stories: the path of destinies
What better way to really get the ball rolling on this blog than by doing a bit of a Game Of The Year post to talk about all the lovely games that came out in 2016?!