As much as I love a short little game that tells a personal story from the developer's own experience, I'm often left wondering if it can actually work in a meaningful way. Sometimes it seems that unless I've had the exact same experience, I'll find it hard to connect and understand the story I'm being told, which only ends up confusing me a little. Is it simply the case of niche experiences not relating to many people, or does it indicate a lack of story-telling skill, when your audience is unable to connect?
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There aren't many genres that I tend to avoid like the plague, but horror has never really been my bag. The closest I get to modern day horror in media, is classical gothic literature, which is a different beast entirely. When it comes to movies and games, being scared is not something I find enjoyable, and my active imagination always ensures that I feel the spooks.
I always think it's a little weird to think of internet trends in terms of eras and generations. Then again, we've been interacting and socialising online for a long time now, so it's bound to reflect the ups and downs of real life to some extent. While I wasn't young enough for the super early stages of the internet, I was definitely around for the ICQ/Netscape/MySpace era.