As much as I often cringe at multiplayer focused games, there's something about MMOs that I find fascinating. The first time I entered a persistent online world was with Ultima Online: Third Dawn, way back when it was amazing that something so complex could work over dial-up internet. Now with PCs packing more power and the average internet connection offering reliable pings, the options have grown to accommodate a new range of genres to enter the MMO space.
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tom clancy
This year has been insane so far when it comes to quality big game releases. So much so, that my backlog of recently released games is pretty stellar with Nier: Automata and Horizon: Zero Dawn waiting patiently for their turn. However, after being convinced by the beta, I did manage to spend over a hundred hours messing about in the huge open world of Tom Clancy's Ghost Recon: Wildlands.
Let's not beat around the bush: last year's E3 stage demo for Tom Clancy's Ghost Recon Wildlands was a terrible way to market the game, and if I hadn't been able to get my hands on it through the recent open beta, I would never have given it a second thought. On paper, Wildlands is as generic as they come and barely offers anything unique, but it got its hooks in me… and I don't know why.