Does every game need to be pushing the limits of the medium and creating original and innovative experiences? Clearly the answer is: no. In a world where the big budget games show up every year with the latest and greatest in technical fidelity, and countless little indie projects are released every single day with weird and wonderful takes on what a video game can actually become. I now attempt to answer the question, whether or not there's still room for a game that doesn't do a whole lot of anything at all.
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