I'm pretty sure I've mentioned before how much I'm a fan of Annapurna Interactive as a publisher, as they seem to consistently put out interesting and unique narrative heavy games that are usually right up my alley. I love it when a publisher has a kind of theme to the games they release, and as a fan of those games, I always feel pretty confident when Annapurna Interactive are in the credits. At least, I used to feel that way, but now I'm a little less certain.
While narrative games have often been at the forefront of innovation and originality in game design, it's fair to say that many contemporary titles tend to follow a similar formula. We're all very used to the "walking simulator" that lets you progress through a location while a story unfolds around you. Even as a big fan of this kind of storytelling, it can definitely get stale and sometimes feel a little bit like an easy option for creating a narrative experience in gaming. At least until a new entry into the genre comes along and reveals another twist on the formula, providing a fresh perspective on how a story can be delivered via this medium we all love.
There are times that wonder if anticipation ever really pays off in a satisfying way, as it often feels better to anticipate something than actually experience it. I suppose that might sound like a relatively ominous way to open a post about a game, but I can't help thinking about all the anticipation that was built up inside me, and whether or not it hindered my overall enjoyment.
Sometimes a game comes along that you've never heard about, but thanks to its strong aesthetic and firm genre, you wonder how you could ever have let it pass you by. I love experiencing creations without any expectations or preconceptions, and when they turn out to be the kind of creation you've spent a long time looking for, the satisfaction could not be more palpable.
It's been a while since I've been able to write about a game and post a new post, so let's ease ourselves back into it with a tiny little game that managed to surprise and delight me in unexpected ways. Although I must stress that my thoughts on this game are genuine, and are by no means satirical, which is something I feel the need to point out after reading other interpretations that failed to find any value in the experience at all.
I promise I'll post more about some bigger games eventually, but right now I'm having a great time going through all the lovely little indies I've never mentioned before. These days I think one of my favourite gaming things to do is try out new little ideas and experiences that would never make it as a blockbuster release. After all, the more mainstream something is, the less interesting it ends up being.
I don't think I'll ever stop being amazed by just how enlightening and informative good story-telling can be. After all, the whole reason I love stories so much is that it's one of the few ways we are able to empathise and learn about lives that are different to our own. In some ways, it's the closest we'll ever get to certain experiences, so when a story is able to inform as well as entertain, It really is a beautiful experience.
I've mentioned it before, but I'm really enjoying this renaissance of FMV in gaming, as we're at a point now where the technology has reached an equilibrium with the concept. What used to be a fairly janky way to include photo-realistic graphics in a game, has since become a viable and high resolution solution. In fact, I would argue that a lot of the modern FMV games wouldn't be half as interesting if they had gone with an all-CG cast instead.
Fair warning, I'm very much one of those weird Blade Runner fans who loves the movie more than is reasonable for anyone to love a movie. I have multiple copies of all five different cuts of the original, as well as a collector's edition that came with lithographic prints and a model cop car from the film. So everything I have to say about this game, should probably be taken with a grain of salt.
Generally speaking, art has the ability to teach us so much about the world and the diversity of human experience, and games are no different. In fact, games offer that special kind of interactivity that allows us to experience the foreign, or the unknown, while putting a little more of ourselves into the subject itself.
When I recently loaded up Dear Esther for the first time and started playing, I couldn't contain the excitement I was feeling. There I was, finally about to experience on of the most controversial and hotly debated games released in modern times. I felt like I was meeting an old friend, while getting to know a stranger. I had questions that needed answering and I was about to find out for myself, just what the hell everyone keeps arguing about.
Sometimes I find myself as far from my comfort zone as I've ever been before, and it usually means Iām playing something close to a JRPG and the like. In fact, I doubt I would have ever really given this game a fair shot if it hadn't been for some friends emphatically recommending 13 Sentinels to me, repeatedly, and without hesitation.
Sometimes it's hard to remember that video games have the potential to make a statement and be an actual piece of art, especially when faced with the latest big blockbuster that fits the marketable template. Much like all art, the different and unique work is often relegated to niche corners of obscurity without ever being given the attention they deserve. However, for those of us who like to seek out what's hiding in the shadows, there are many rewarding experiences waiting.
After experiencing the match-three phenomenon that was the original HuniePop, its sequel ended up being one of my most anticipated game releases of 2021. All I wanted was more of the same and that's ultimately what I ended up getting, but there have been a few tweaks and improvements made along the way. Strap yourself in, because this one may be a little NSFW.
Something I want to talk about more on this blog are the kinds of games that I start playing, but never end up finishing for one reason or another. Sure, a lot of the time this means that I haven't enjoyed myself and I try to avoid posting about games that I can't say anything good about, but there are some titles that I thoroughly enjoy, despite never being able to finish.
It's been a hot minute since I wrote about any games on this blog, but that's not for a lack of choice, as I've been enjoying a whole heap of interesting titles along the way. It's just a matter of fact that life usually wins when prioritising how I spend my time, so as much as I enjoy these little rants about games, they can easily be pushed aside. Nevertheless, I thought it fitting to post about a game that I would usually avoid like the plague, but eventually hooked me in and never let go.
Couch co-op games have never really been a big thing in my gaming life, simply because I'm very rarely in the position where I have someone to share the couch (and the game) with in the first place. Although I tried my best when I was younger, always attempting to get my friends playing NBA Jam and Mortal Kombat as much as I could, but to no avail. In fact, the most I've ever played any couch co-op with anyone else has been with the golf game: Tiger Wood's PGA Tour 11. I mean, anything is more fun with friends, so I eventually learned to take what I could get and play whatever those around me were interested in.
I've always been a fan of publishers and developers who work with a theme and focus on their own little niche. Not only does it mean you know what you're going to get from them, but it creates an identity for something that would otherwise be a faceless company. Lately, I've been seeing Annapurna Interactive's name come up in the credits for a number of neat little games with a quirky twist, so when I checked out I Am Dead, I was pleased to discover more of the same.
I'm usually quite sceptical of subscription services of any form, as it usually benefits the service a lot more than the subscriber. However, since I entered the world of Xbox and Microsoft GamePass, I have to admit that I've been pleasantly surprised with the rotations of games on offer. Not least because I've ended up playing a bunch of new little indie games that I might have missed if I weren't paying attention to the GamePass library.
Whenever I write these Game Of The Year posts, I always think back on the kind of year we had from both a gaming perspective, as well as a general world view. Needless to say, but 2020 was one hell of a year that I doubt many of us will forget for a long time. Sadly though, it's not because of a great line-up of interesting games, but because so many have lost their lives and their livelihoods as a result of the global pandemic.