Viewing entries tagged
world building

Stray

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Stray

Not long after I'd finished playing Stray, someone asked me if it was any good, with the implication being that this was nothing more than a meme. It's no surprise that any game featuring a cat as its main character would garner a lot of internet attention, but I tend to stay away from those kinds of things and hadn't seen a single meme during my time with the game. Thankfully I was able to respond with the clarification that this is indeed, more than just a meme.

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Inside

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Inside

Walking the line between esoteric art and nonsensical elitism can often be the downfall of a good idea, as the latter prevents large parts of the audience from connecting with your message. In narrative-heavy games, there is always a need for the player to understand what's happening along the way, but being too obvious is boring, while complete abstraction tends to be confusing and pointless. Suffice to say that there's an art to telling a story that pulls in the player, but doesn’t beat them over the head with a bland message.

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The Ascent

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The Ascent

Sometimes a game comes along that you've never heard about, but thanks to its strong aesthetic and firm genre, you wonder how you could ever have let it pass you by. I love experiencing creations without any expectations or preconceptions, and when they turn out to be the kind of creation you've spent a long time looking for, the satisfaction could not be more palpable.

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Control

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Control

It wasn't so long ago that I delved into Remedy Entertainment's odd sci-fi experience, Quantum Break, which now seems like an interesting experiment along the way to much better things. In fact it seems like they studio have learned a lot of useful lessons from some of the key successes and failures from this troubled entry in their development history.

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Horizon: Zero Dawn

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Horizon: Zero Dawn

The last month has been a bit of a wild ride, as I'm trying to complete some of the more time-heavy games from last year. I was hoping to have posted some more, but have been having too much fun finishing NieR:Automata, Divinity Original Sin 2, and today's "focus"… Horizon: Zero Dawn.

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VA-11 Hall-A: Cyberpunk Bartending Action

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VA-11 Hall-A: Cyberpunk Bartending Action

I've often wondered why the visual novel format has mostly been adopted by the weeb anime crowd as their format of choice. Of course it's a short jump from manga and anime to a visual novel game, but this particular genre could be utilised in many more ways. Visual novels aren't inherently bad, as when they work they can be an enjoyable way to tell a story. I'd just like to see it used for something other than hentai or dating sims.

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