Comment

change_log_014.07.04.2019

Changed the Playstation Vita platform code from “Vita” to “PSV” - it’s one letter shorter and starts with “P” so it groups nicely with the other Playstation codes.

Comment

Comment

change_log_012.21.01.2019

Changed the following platform codes so that they make more sense and save some space:

Android is now Droid - Android Mobile Devices
Linux is now Lin - Linux Operating Systems
N-Gage is now NG - Nokia N-Gage
Switch is now NS - Nintendo Switch
PC is now Win - Windows Operating Systems

I never felt good about PC representing Windows OS only, so felt like it needed a better label. The cheat sheet on the About page has been updated to reflect these changes.

Also updated all Release Dates to include leading zeros. For instance: 1/1/2019 should read 01/01/2019.

Have updated all gaming posts with new platform labels and leading zeros.

Comment

Comment

change_log_010.08.06.2018

Added developer and publisher tags to all game posts to enhance discoverability (like this).
Updated meta blocks on some early gaming posts to follow the same formatting as more recent meta blocks.
Added a 'game post notes' section to the about page - I've been asked a few questions repeatedly, so hopefully this will answer some in the future.

Comment

Comment

change_log_006.02.01.2018

Added some links to the 2016 GOTY Post, for games that have had posts written about them.

The intention is to keep GOTY lists updated with links to posts as they roll out in the future, so that more context can be found if/when anyone's looking for it.

Comment

Comment

change_log_005.09.12.2017

Have reactivated the atelier arcade Facebook page after reviewing analytics for the last month or so. There's some traffic that comes from Facebook, which is as easy to push to as Twitter, so it's worth reinstating it across the site.

Instagram is still not worth the added effort, unless there are simpler push methods implemented in future.

Comment

Comment

change_log_002.13.11.2017

Update social media links in footer, as the atelier arcade facebook and instagram accounts have been deleted. Analytics have shown very little traffic on these accounts, so I have decided to close them, as the return does not justify the upkeep. However, there is enough traffic through twitter to ensure that managing that account is worthwhile.

I may implement facebook and instagram again in the future if there is potential for them to be viable methods of communicating with the atelier arcade audience.

Comment

Comment

change_log_001.30.08.2017

This is a change log I've started to keep track of how atelier arcade evolves over time. It probably won't be interesting for anyone else to read, so it won't be advertised, but it will be available if anyone's interested.

  • removed blurb on home page about portfolio removal
  • major overhaul to archive page - removed automatic archive block and added manual archives that make more sense, like alphabetical games list for game posts and numbered sketchbook list for sunday sketchbooks
  • updated gear on about page with new mouse/keyboard
  • created this change log as its own blog
  • re-uploaded sunday sketchbook 23 header image, as it wasn't appearing in summaries
  • added this change log to the about page

NOTES:
Not one hundred percent happy with the template currently used on the site, but have tried others and haven't found an alternative yet. It's the balance between making a blog manually, or using a service like this one (squarespace) to use their back-end. I'd like it to find a better template option, but will look again in the future.

Additionally, the art and gaming blog is structurally made of a single blog, with two categories (art and gaming). I had initially made two separate blogs, but it caused some issues listing recent posts on the home page and using a single blog made life a lot easier. However, if I ever find a decent blog template, it might be worth moving posts back to a two blog system to avoid using summary blocks that are often not ideal.

This might be the longest post in the change log. The site is constantly in a state of shift as I figure out what I want to do with its layout and structure, but the content is pretty stable these days. 

PLANS:
Will continue to evolve the layout as time goes on and the site fills with more content. It's easier to make changes when there's a lot of content to see it reflected. The current state of the site is fine, but if anyone ever interacts with it, there might be problems to fix.

Comment